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Deferred

Ideas we chose not to build yet. Check here before proposing.

  • One instanced terrain draw — the visible ground in one draw over a height texture array; waits until the terrain's draws show in a frame.
  • Underwater window — the sky's window through the surface seen from below, and caustics on every surface; waits on Fontaine.
  • Water screen-space reflections — the shore mirrored in the water; waits on a region whose reference shows it.
  • Specular ramp — a second ramp giving wet stone and metal a hard highlight band; waits on the first region with either.

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