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Random Bonus Events
Timed clickable bonuses that appear at random intervals and grant a short production or click multiplier — the mechanic that makes players keep the tab focused.
Why deferred: Real engagement value, but it needs buff state the game doesn't have (temporary effects with expiry interacting with the effect engine) plus art/sound. Milestone achievements have shipped, but the mid-game still has little to spend bursts on while upgrades exist for only a couple of buildings.
Revisit when: active sessions are rewarding enough to boost — after all-building upgrades.
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