Trainer Battles
NPC trainers in the world who challenge the player to battles with fixed parties — the structured difficulty curve of the genre.
Why deferred: The battle scene assumes a wild single enemy (capture and flee states, enemyStore.activeMonster); trainers need multi-monster enemy parties, disabled capture/flee, dialog framing, and defeat consequences — a real battle-scene rework, not content.
Revisit when: the next dungeons content push — the combat foundations (attack power and defense) and the differentiated roster have both shipped, so trainer fights can now actually be tuned.