Real Fluid Dynamics
An actual fluid simulation (SPH particles or a grid solver) running in WebGPU compute, instead of the three.js ocean shader.
Why not: A compute-shader fluid solver is a serious graphics project whose payoff is a prettier demo page — no user-facing product depends on it. The page's purpose (exercising the WebGPU render pipeline and inspector integration) is already met. Revisit only if a real product feature ever needs GPU compute, in which case it would be its own effort, not an upgrade to this page.