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Inventory
This page builds on the inventory, whose bag, wallet, screen, destroy mode and the materials the enemies drop are built, and on which the full-bag hint and the Fates bought with Primogems are built as well. What is left is using a food.
Decisions
- Food heals its own target. Using a food takes one from the bag and applies its own effect to the target it names, the selected character for most recovery dishes and the whole party for some, never past full health. It waits on each food's heal and target, which are the game's own figures and not yet read into the bag's data.
Scope and order
Today: the bag, its room and sort, the wallet, the screen on B, the materials the enemies drop, the full-bag hint on a pick up, the Fates bought with Primogems on the wish screen, the destroy rule and the bag's destroy mode are built.
This adds:
- Using food, on each food's own target, with the party's health.
What this does not propose
- Topping up. No payment of any kind.
- The screen's look. Its sizes, colours and the tabs' and items' icons are measured and traced in the recreation passes.
Key files
| File | Role after the change |
|---|---|
packages/genshin-world/src/components/Inventory/Screen/Index.vue | Gains using a food |
packages/genshin-world/src/services/party/ | The party's health, which using a food raises |
Sources
- Inventory, Genshin Impact Wiki: what each tab can use or destroy.
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