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Interaction
This page builds on interaction, whose prompts, drops, residents, F, the wheel and a held F's repeat are built. What is left is the three numbers the game settles and this page cannot yet: the reach, the window's rows and the held F's interval, each provisional until measured.
Decisions
- Three numbers come from one recording. A clip of the English PC client at 1080 high and 60 frames a second: the character walking slowly up to a lone item from several metres away, then standing in a pile of more drops than the list shows, the wheel turned from the first row to the last, then F held until the pile is gone. It answers the reach (the distance at which the prompt appears, read by the recreation passes' motion pass), the window's rows (counted on a frame with the list full) and the held F's interval (frames between two pick ups). A published video is searched first.
- The clip is captured and its stills are written.
captures/world-pickup.mkvholds the recording, 30 seconds long, andframes/world-pickup@0/its 1800 stills at 60 a second. The compute queue's count of the window's rows and the held F's interval reads those stills, so those two numbers wait on no recording. - The reach is measured at Windrise, not off the held clip. The held clip is a tutorial among a pile of drops with no walk up to a lone item, and its place has no fitted layout, so no camera can be solved on it. Windrise's layout is fitted, so the camera pass's
posesolves a clip there on the exports' landmarks, and a gathering point's place is the world's own data. The reach is the distance from the body to that point at the first frame its prompt shows, read frominteraction-reach.mkv: the character walking slowly up to one gathering point near the Statue of The Seven from ten metres, the camera still behind it, 15 seconds at most. Until the clip lands nothing of this unit can be built, since the rows and the interval are the compute queue's.
Scope and order
Today: the prompts, the drops and residents in the world, F, the wheel and the held F's repeat are built, with the three numbers as provisional constants in packages/genshin-world/src/services/interaction/constants.ts.
This adds: the three numbers, read off the recording through the compute-queue items in the genshin roadmap.
What this does not propose
- The prompt list's open look. Its rows, cap, pill and place are built against the pickup at 1080 high (interaction). What stays open is the item icons (the game's art, which nothing ships), the kinds' icons, the selection's move and the pill's right end, each waiting on a recording the roadmap lists as owed.
- What each interaction opens. A chest's loot, a dialogue's content and a book's pages each belong to the page that adds that content.
Key files
| File | Role after the change |
|---|---|
packages/genshin-world/src/services/interaction/constants.ts | The reach, the window's rows and the held F's interval, measured |
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