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Design Sources

Nothing in the app's interface is designed from memory. A surface is laid out after looking at how the best shipped product arranges the same screen, drawn in tokens whose values come from a design system that explains why they work, and given the keyboard contract a published accessibility pattern describes. This page is the one list of those sources, with what each one gave the app, so an idea that shaped a surface is never lost when the surface is rewritten.

The rules that use these sources live elsewhere: where an action goes is the ux skill's, the design pass every unit of the UI library walks is the ui-library skill's, and the look itself is the design language's. This page only says where to look, and in what order.

The order they are consulted in

flowchart TD
  N[A surface to design or judge] --> R{Does a reference product do this screen?}
  R -->|yes| RP[Match its hierarchy, wording and interaction]
  R -->|no| G[A gallery of shipped screens: how several products arrange it]
  RP --> D[The design systems: what the look should be, drawn in our tokens]
  G --> D
  D --> B[Usability references: whether it interrupts, where it sits, how fast it answers]
  B --> A[Accessibility patterns: the keyboard and ARIA contract]
  A --> P[Platform documents: the browser feature that implements it]
  P --> C{Better than the reference, or only like it?}
  C -->|only like it| D
  C -->|better, and every flow kept| U[Handed to the user to check by eye]

The last gate is the design pass's own question. Matching the reference product is the floor; a departure from it has to say how it is better, and it is argued in the commit body with the source it came from.

Reference products

Each product area follows one product that already solved its domain, so its arrangement, its copy and its behaviour are taken rather than reinvented. A screenshot of the reference product handed over in a conversation is the specification for that surface (the ux skill).

AreaReference productWhat it gave
EsbabblerDiscord on desktop and on its phone app, then SlackRoom settings' information architecture, roles, invites, custom emoji, threads, push to talk, webhooks, mention badges, the composer's create menu; on a phone, one channel header and a keyboard raised only by a tap; Slack's pins as a pane
CallsGoogle MeetShare-link calls, fullscreen of the whole call view during a screen share, picture in picture
ClickerCookie ClickerThe store's rows: a price green while affordable and red while not, the count owned beside it
Resource explorerThe Azure portalThe explorer's blades, the breadcrumb trail as "where did I come from", the guarded delete that asks for the resource's name
CalendarOutlook, then Google CalendarOutlook's four views in its order and its view shortcuts, the month navigator, the shaded working day, the current-time line, a double click to create and a drag to move; Google Calendar's single keys for today, next and previous
SheetsExcel and Google SheetsClipboard semantics: a copy lands as a table wherever it is pasted
NoteNotionA to-do list inside a document, started by typing [ ] and a space at the start of a line
ProgramQualtricsPersonal links: generating them downloads one row per contact with their own survey link, for another mailer's merge
TodoListMicrosoft To DoThe task row: the title with one metadata line under it, a whole row that opens the task's detail view, the checkbox and Completed section, and the completion chime; not its hidden notes, which the row draws in full
Agent consoleThe Claude desktop app's Code tab, and T3 CodeOne conversation column with the composer pinned under it, folding a tool call and toggling it on a click anywhere on it
GenshinGenshin Impact, as a player sees itThe environment look: a stepped ramp, shade in the sky's colour, a rim, outlines, soft far shadows, god rays and a haze in the sky's colour; its GDC and Unity Dojo talks for how each is drawn

Design systems

These are where the look comes from: the palette's structure, the surfaces, the type, the motion and the density. A value in the tokens is chosen against one of them, never picked by eye alone.

SourceWhat it gave
Material 3The reference for the standard style's drawing: its type roles, spacing grid, and when a surface earns elevation or a tonal fill
Material 3's color rolesSurface containers told apart by tone rather than by line: standard's frame, lifted panel and filled field
Material 3's statesThe state layer, one translucent overlay of the content's colour per state: standard's hover and pressed fills and its tonal button
Material 3's window size classes and canonical layoutsOne layout that adapts across compact, medium and expanded windows rather than one per device: the sm cut at a compact window's edge, and the list-detail and supporting-pane shapes the room shell's drawers take
Material 3's shapeA container rounding more than the controls inside it: standard's container and control radii, and the pill a search field takes
Material 3's easing and durationThe one decelerating curve every transition uses, and how long a change of each size takes
Material 3's checkboxAn empty box drawn as an outline, the one control standard outlines, since a box of the panel's tone alone does not read as something to tick; a hover state layer on the box
PixelarticonsThe library's icon set, drawn on a 24-unit pixel grid to sit on a voxel surface
Genshin Impact's menus and HUD, as a player sees them, and its UI colours as collected from its settings screenThe Genshin style: the cream parchment and gold of its menus and loading screen, the navy of its HUD, capsule buttons and the thin inner gold line around a panel
SignikaThe Genshin style's face, the open face nearest the game's own HYWenHei, which is used first where installed
Design Tokens Format Module 2025.10The split of primitive and semantic tokens that the layout tier and the design style's tier follow
Radix Themes, theme overviewRadius, scaling and panel background as theme-level settings: the precedent for a design style above the palette
Nuxt UI's CSS variables and design systemThe standard style's token vocabulary — a background, an elevated fill, a border, one radius — and its neutral scale
Radix Colors, understanding the scaleWhich step of a neutral scale is a background, a component, a border and a text colour: the standard palettes' slate
Linear's design refresh and how Linear redesigned its UIQuieter chrome so the content leads, and a theme generated from a few inputs: the standard style's density and Inter face
LucideThe standard style's icon set, the one Nuxt UI and shadcn ship
The agent consoleThe voxel look itself: the dusk palette, the pixel face, the notched frame, raised buttons and sunk fields, generalised into the library's tokens and surfaces

Galleries of shipped screens

  • Mobbin — a library of real app and web screens and flows, for how several products arrange the same thing when no one reference product owns it.

Usability

SourceWhat it gave
NN/g, modal and nonmodal dialogsA modal only for what must interrupt; anything else is a popover or a panel beside the content
NN/g, confirmation dialogsA confirmation's answer named by the act rather than "OK" — its "only before what cannot be undone" is rejected here for deletes
Apple's Human Interface Guidelines on motionMotion says where something came from or went, never decorates a frequent action, and never carries a meaning alone
Laws of UXThe Doherty threshold (feedback within 400ms), Fitts's law for target size and placement, Hick's law for how many choices a menu offers, and the aesthetic-usability effect for why the look is worth the work
Firefox's address bar rankingFrecency, which ranks the dock's recent pages and the command palette's places

Accessibility

Platform

Notes

  • A proposal lists the sources it draws on in its own Sources section, and they join this page when it ships, since this page names only what a shipped surface took from somewhere. A source weighed and not taken stays with the decision that weighed it, as Reka UI does on the UI library page.
  • A new source is added the day a surface takes something from it, with the one line saying what it gave. A link without that line is a bookmark, and it is not kept.

Key files

FileRole
.agents/skills/ux/references/visual-design-sources.mdHow an agent uses the reference product and the design systems while laying out
.agents/skills/ui-library/references/design-pass.mdThe questions every unit is asked, the last of which is this page's final gate

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