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vue-phaserjs
usePhaserStore
Variable usePhaserStore
Const
usePhaserStore
:
StoreDefinition
<
"phaser"
,
Pick
<
{
game
:
WritableComputedRef
<
Game
|
undefined
,
Game
|
undefined
>
;
isSameScene
:
(
newSceneKey
:
string
)
=>
boolean
;
launchParallelScene
:
(
scene
:
SceneWithPlugins
,
sceneKey
:
string
)
=>
void
;
parallelSceneKeys
:
Ref
<
string
[]
,
string
[]
>
;
prioritizedParallelSceneKeys
:
Ref
<
string
[]
,
string
[]
>
;
removeParallelScene
:
(
scene
:
SceneWithPlugins
,
sceneKey
:
string
)
=>
void
;
rootSceneKey
:
Ref
<
string
,
string
>
;
switchToScene
:
(
newSceneKey
:
string
)
=>
Promise
<
void
>
;
}
,
"parallelSceneKeys"
|
"prioritizedParallelSceneKeys"
|
"rootSceneKey"
,
>
,
Pick
<
{
game
:
WritableComputedRef
<
Game
|
undefined
,
Game
|
undefined
>
;
isSameScene
:
(
newSceneKey
:
string
)
=>
boolean
;
launchParallelScene
:
(
scene
:
SceneWithPlugins
,
sceneKey
:
string
)
=>
void
;
parallelSceneKeys
:
Ref
<
string
[]
,
string
[]
>
;
prioritizedParallelSceneKeys
:
Ref
<
string
[]
,
string
[]
>
;
removeParallelScene
:
(
scene
:
SceneWithPlugins
,
sceneKey
:
string
)
=>
void
;
rootSceneKey
:
Ref
<
string
,
string
>
;
switchToScene
:
(
newSceneKey
:
string
)
=>
Promise
<
void
>
;
}
,
"game"
,
>
,
Pick
<
{
game
:
WritableComputedRef
<
Game
|
undefined
,
Game
|
undefined
>
;
isSameScene
:
(
newSceneKey
:
string
)
=>
boolean
;
launchParallelScene
:
(
scene
:
SceneWithPlugins
,
sceneKey
:
string
)
=>
void
;
parallelSceneKeys
:
Ref
<
string
[]
,
string
[]
>
;
prioritizedParallelSceneKeys
:
Ref
<
string
[]
,
string
[]
>
;
removeParallelScene
:
(
scene
:
SceneWithPlugins
,
sceneKey
:
string
)
=>
void
;
rootSceneKey
:
Ref
<
string
,
string
>
;
switchToScene
:
(
newSceneKey
:
string
)
=>
Promise
<
void
>
;
}
,
|
"isSameScene"
|
"launchParallelScene"
|
"removeParallelScene"
|
"switchToScene"
,
>
,
>
= ...
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