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    Variable usePhaserStoreConst

    usePhaserStore: StoreDefinition<
        "phaser",
        Pick<
            {
                game: WritableComputedRef<Game | undefined, Game | undefined>;
                isSameScene: (newSceneKey: string) => boolean;
                launchParallelScene: (scene: SceneWithPlugins, sceneKey: string) => void;
                parallelSceneKeys: Ref<string[], string[]>;
                prioritizedParallelSceneKeys: Ref<string[], string[]>;
                removeParallelScene: (scene: SceneWithPlugins, sceneKey: string) => void;
                rootSceneKey: Ref<string, string>;
                switchToScene: (newSceneKey: string) => Promise<void>;
            },
            "parallelSceneKeys"
            | "prioritizedParallelSceneKeys"
            | "rootSceneKey",
        >,
        Pick<
            {
                game: WritableComputedRef<Game | undefined, Game | undefined>;
                isSameScene: (newSceneKey: string) => boolean;
                launchParallelScene: (scene: SceneWithPlugins, sceneKey: string) => void;
                parallelSceneKeys: Ref<string[], string[]>;
                prioritizedParallelSceneKeys: Ref<string[], string[]>;
                removeParallelScene: (scene: SceneWithPlugins, sceneKey: string) => void;
                rootSceneKey: Ref<string, string>;
                switchToScene: (newSceneKey: string) => Promise<void>;
            },
            "game",
        >,
        Pick<
            {
                game: WritableComputedRef<Game | undefined, Game | undefined>;
                isSameScene: (newSceneKey: string) => boolean;
                launchParallelScene: (scene: SceneWithPlugins, sceneKey: string) => void;
                parallelSceneKeys: Ref<string[], string[]>;
                prioritizedParallelSceneKeys: Ref<string[], string[]>;
                removeParallelScene: (scene: SceneWithPlugins, sceneKey: string) => void;
                rootSceneKey: Ref<string, string>;
                switchToScene: (newSceneKey: string) => Promise<void>;
            },
            | "isSameScene"
            | "launchParallelScene"
            | "removeParallelScene"
            | "switchToScene",
        >,
    > = ...