Variable TransformSetterMapConst
TransformSetterMap: {
angle: (gameObject: Transform) => (value: number | undefined) => void;
rotation: (gameObject: Transform) => (value: number | undefined) => void;
scale: (gameObject: Transform) => (value: number | undefined) => void;
scaleX: (gameObject: Transform) => (value: number | undefined) => void;
scaleY: (gameObject: Transform) => (value: number | undefined) => void;
w: (gameObject: Transform) => (value: number | undefined) => void;
x: (gameObject: Transform) => (value: number | undefined) => void;
y: (gameObject: Transform) => (value: number | undefined) => void;
z: (gameObject: Transform) => (value: number | undefined) => void;
} = ...
Type Declaration
Readonlyangle: (gameObject: Transform) => (value: number | undefined) => void
Readonlyrotation: (gameObject: Transform) => (value: number | undefined) => void
Readonlyscale: (gameObject: Transform) => (value: number | undefined) => void
ReadonlyscaleX: (gameObject: Transform) => (value: number | undefined) => void
ReadonlyscaleY: (gameObject: Transform) => (value: number | undefined) => void
Readonlyw: (gameObject: Transform) => (value: number | undefined) => void
Readonlyx: (gameObject: Transform) => (value: number | undefined) => void
Readonlyy: (gameObject: Transform) => (value: number | undefined) => void
Readonlyz: (gameObject: Transform) => (value: number | undefined) => void