Variable TransformSetterMapConst
TransformSetterMap: {
angle: (
gameObject: Transform,
) => (value: number | undefined) => Transform;
rotation: (
gameObject: Transform,
) => (value: number | undefined) => Transform;
scale: (gameObject: Transform) => (value: number | undefined) => Transform;
scaleX: (gameObject: Transform) => (value: number | undefined) => Transform;
scaleY: (gameObject: Transform) => (value: number | undefined) => Transform;
w: (gameObject: Transform) => (value: number | undefined) => Transform;
x: (gameObject: Transform) => (value: number | undefined) => Transform;
y: (gameObject: Transform) => (value: number | undefined) => Transform;
z: (gameObject: Transform) => (value: number | undefined) => Transform;
} = ...
Type Declaration
Readonlyangle: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyrotation: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyscale: (gameObject: Transform) => (value: number | undefined) => Transform
ReadonlyscaleX: (gameObject: Transform) => (value: number | undefined) => Transform
ReadonlyscaleY: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyw: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyx: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyy: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyz: (gameObject: Transform) => (value: number | undefined) => Transform