Variable TextureSetterMapConst
TextureSetterMap: {
frame: (
gameObject: Texture,
) => (value: string | number | undefined) => void;
texture: (gameObject: Texture) => (value: string | undefined) => void;
} = ...
Type Declaration
Readonlyframe: (gameObject: Texture) => (value: string | number | undefined) => void
Readonlytexture: (gameObject: Texture) => (value: string | undefined) => void