Variable ShapeSetterMapConst
ShapeSetterMap: {
active: (gameObject: Shape) => (value: boolean | undefined) => void;
alpha: (
gameObject: AlphaSingle,
) => (value: number | undefined) => AlphaSingle;
angle: (gameObject: Transform) => (value: number | undefined) => Transform;
blendMode: (
gameObject: BlendMode,
) => (value: string | number | BlendModes | undefined) => void;
depth: (
gameObject: Depth & GameObject,
) => (value: number | undefined) => void;
displayHeight: (gameObject: Shape) => (value: number | undefined) => void;
displayOriginX: (
gameObject: Origin,
) => (value: number | undefined) => Origin;
displayOriginY: (
gameObject: Origin,
) => (value: number | undefined) => Origin;
displayWidth: (gameObject: Shape) => (value: number | undefined) => void;
fillAlpha: (gameObject: Shape) => (value: number | undefined) => Shape;
fillColor: (gameObject: Shape) => (value: number | undefined) => Shape;
mask: (gameObject: Mask) => (value: GeometryMask | undefined) => void;
origin: (gameObject: Origin) => (value: number | undefined) => Origin;
originX: (gameObject: Origin) => (value: number | undefined) => Origin;
originY: (gameObject: Origin) => (value: number | undefined) => Origin;
rotation: (
gameObject: Transform,
) => (value: number | undefined) => Transform;
scale: (gameObject: Transform) => (value: number | undefined) => Transform;
scaleX: (gameObject: Transform) => (value: number | undefined) => Transform;
scaleY: (gameObject: Transform) => (value: number | undefined) => Transform;
scrollFactor: (
gameObject: ScrollFactor,
) => (value: number | undefined) => void;
scrollFactorX: (
gameObject: ScrollFactor,
) => (value: number | undefined) => void;
scrollFactorY: (
gameObject: ScrollFactor,
) => (value: number | undefined) => void;
strokeStyle: (
gameObject: Shape,
) => (
value: [lineWidth?: number, color?: number, alpha?: number] | undefined,
) => void;
visible: (gameObject: Visible) => (value: boolean | undefined) => void;
w: (gameObject: Transform) => (value: number | undefined) => Transform;
x: (gameObject: Transform) => (value: number | undefined) => Transform;
y: (gameObject: Transform) => (value: number | undefined) => Transform;
z: (gameObject: Transform) => (value: number | undefined) => Transform;
} = ...
Type Declaration
Readonlyactive: (gameObject: Shape) => (value: boolean | undefined) => void
Readonlyalpha: (gameObject: AlphaSingle) => (value: number | undefined) => AlphaSingle
Readonlyangle: (gameObject: Transform) => (value: number | undefined) => Transform
ReadonlyblendMode: (
gameObject: BlendMode,
) => (value: string | number | BlendModes | undefined) => void
Readonlydepth: (gameObject: Depth & GameObject) => (value: number | undefined) => void
ReadonlydisplayHeight: (gameObject: Shape) => (value: number | undefined) => void
ReadonlydisplayOriginX: (gameObject: Origin) => (value: number | undefined) => Origin
ReadonlydisplayOriginY: (gameObject: Origin) => (value: number | undefined) => Origin
ReadonlydisplayWidth: (gameObject: Shape) => (value: number | undefined) => void
ReadonlyfillAlpha: (gameObject: Shape) => (value: number | undefined) => Shape
ReadonlyfillColor: (gameObject: Shape) => (value: number | undefined) => Shape
Readonlymask: (gameObject: Mask) => (value: GeometryMask | undefined) => void
Readonlyorigin: (gameObject: Origin) => (value: number | undefined) => Origin
ReadonlyoriginX: (gameObject: Origin) => (value: number | undefined) => Origin
ReadonlyoriginY: (gameObject: Origin) => (value: number | undefined) => Origin
Readonlyrotation: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyscale: (gameObject: Transform) => (value: number | undefined) => Transform
ReadonlyscaleX: (gameObject: Transform) => (value: number | undefined) => Transform
ReadonlyscaleY: (gameObject: Transform) => (value: number | undefined) => Transform
ReadonlystrokeStyle: (
gameObject: Shape,
) => (
value: [lineWidth?: number, color?: number, alpha?: number] | undefined,
) => void
Readonlyvisible: (gameObject: Visible) => (value: boolean | undefined) => void
Readonlyw: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyx: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyy: (gameObject: Transform) => (value: number | undefined) => Transform
Readonlyz: (gameObject: Transform) => (value: number | undefined) => Transform