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    Variable ShapeSetterMapConst

    ShapeSetterMap: {
        active: (gameObject: Shape) => (value: boolean | undefined) => void;
        alpha: (
            gameObject: AlphaSingle,
        ) => (value: number | undefined) => AlphaSingle;
        angle: (gameObject: Transform) => (value: number | undefined) => Transform;
        blendMode: (
            gameObject: BlendMode,
        ) => (value: string | number | BlendModes | undefined) => void;
        depth: (
            gameObject: Depth & GameObject,
        ) => (value: number | undefined) => void;
        displayHeight: (gameObject: Shape) => (value: number | undefined) => void;
        displayOriginX: (
            gameObject: Origin,
        ) => (value: number | undefined) => Origin;
        displayOriginY: (
            gameObject: Origin,
        ) => (value: number | undefined) => Origin;
        displayWidth: (gameObject: Shape) => (value: number | undefined) => void;
        fillAlpha: (gameObject: Shape) => (value: number | undefined) => Shape;
        fillColor: (gameObject: Shape) => (value: number | undefined) => Shape;
        mask: (gameObject: Mask) => (value: GeometryMask | undefined) => void;
        origin: (gameObject: Origin) => (value: number | undefined) => Origin;
        originX: (gameObject: Origin) => (value: number | undefined) => Origin;
        originY: (gameObject: Origin) => (value: number | undefined) => Origin;
        rotation: (
            gameObject: Transform,
        ) => (value: number | undefined) => Transform;
        scale: (gameObject: Transform) => (value: number | undefined) => Transform;
        scaleX: (gameObject: Transform) => (value: number | undefined) => Transform;
        scaleY: (gameObject: Transform) => (value: number | undefined) => Transform;
        scrollFactor: (
            gameObject: ScrollFactor,
        ) => (value: number | undefined) => void;
        scrollFactorX: (
            gameObject: ScrollFactor,
        ) => (value: number | undefined) => void;
        scrollFactorY: (
            gameObject: ScrollFactor,
        ) => (value: number | undefined) => void;
        strokeStyle: (
            gameObject: Shape,
        ) => (
            value: [lineWidth?: number, color?: number, alpha?: number] | undefined,
        ) => void;
        visible: (gameObject: Visible) => (value: boolean | undefined) => void;
        w: (gameObject: Transform) => (value: number | undefined) => Transform;
        x: (gameObject: Transform) => (value: number | undefined) => Transform;
        y: (gameObject: Transform) => (value: number | undefined) => Transform;
        z: (gameObject: Transform) => (value: number | undefined) => Transform;
    } = ...

    Type Declaration

    • Readonlyactive: (gameObject: Shape) => (value: boolean | undefined) => void
    • Readonlyalpha: (gameObject: AlphaSingle) => (value: number | undefined) => AlphaSingle
    • Readonlyangle: (gameObject: Transform) => (value: number | undefined) => Transform
    • ReadonlyblendMode: (
          gameObject: BlendMode,
      ) => (value: string | number | BlendModes | undefined) => void
    • Readonlydepth: (gameObject: Depth & GameObject) => (value: number | undefined) => void
    • ReadonlydisplayHeight: (gameObject: Shape) => (value: number | undefined) => void
    • ReadonlydisplayOriginX: (gameObject: Origin) => (value: number | undefined) => Origin
    • ReadonlydisplayOriginY: (gameObject: Origin) => (value: number | undefined) => Origin
    • ReadonlydisplayWidth: (gameObject: Shape) => (value: number | undefined) => void
    • ReadonlyfillAlpha: (gameObject: Shape) => (value: number | undefined) => Shape
    • ReadonlyfillColor: (gameObject: Shape) => (value: number | undefined) => Shape
    • Readonlymask: (gameObject: Mask) => (value: GeometryMask | undefined) => void
    • Readonlyorigin: (gameObject: Origin) => (value: number | undefined) => Origin
    • ReadonlyoriginX: (gameObject: Origin) => (value: number | undefined) => Origin
    • ReadonlyoriginY: (gameObject: Origin) => (value: number | undefined) => Origin
    • Readonlyrotation: (gameObject: Transform) => (value: number | undefined) => Transform
    • Readonlyscale: (gameObject: Transform) => (value: number | undefined) => Transform
    • ReadonlyscaleX: (gameObject: Transform) => (value: number | undefined) => Transform
    • ReadonlyscaleY: (gameObject: Transform) => (value: number | undefined) => Transform
    • ReadonlyscrollFactor: (gameObject: ScrollFactor) => (value: number | undefined) => void
    • ReadonlyscrollFactorX: (gameObject: ScrollFactor) => (value: number | undefined) => void
    • ReadonlyscrollFactorY: (gameObject: ScrollFactor) => (value: number | undefined) => void
    • ReadonlystrokeStyle: (
          gameObject: Shape,
      ) => (
          value: [lineWidth?: number, color?: number, alpha?: number] | undefined,
      ) => void
    • Readonlyvisible: (gameObject: Visible) => (value: boolean | undefined) => void
    • Readonlyw: (gameObject: Transform) => (value: number | undefined) => Transform
    • Readonlyx: (gameObject: Transform) => (value: number | undefined) => Transform
    • Readonlyy: (gameObject: Transform) => (value: number | undefined) => Transform
    • Readonlyz: (gameObject: Transform) => (value: number | undefined) => Transform