Variable ShapeSetterMapConst
ShapeSetterMap: {
active: (gameObject: Shape) => (value: boolean | undefined) => void;
alpha: (gameObject: AlphaSingle) => (value: number | undefined) => void;
angle: (gameObject: Transform) => (value: number | undefined) => void;
blendMode: (
gameObject: BlendMode,
) => (value: string | number | BlendModes | undefined) => void;
depth: (
gameObject: Depth & GameObject,
) => (value: number | undefined) => void;
displayHeight: (gameObject: Shape) => (value: number | undefined) => void;
displayOriginX: (gameObject: Origin) => (value: number | undefined) => void;
displayOriginY: (gameObject: Origin) => (value: number | undefined) => void;
displayWidth: (gameObject: Shape) => (value: number | undefined) => void;
fillAlpha: (gameObject: Shape) => (value: number | undefined) => void;
fillColor: (gameObject: Shape) => (value: number | undefined) => void;
mask: (gameObject: Mask) => (value: GeometryMask | undefined) => void;
origin: (gameObject: Origin) => (value: number | undefined) => void;
originX: (gameObject: Origin) => (value: number | undefined) => void;
originY: (gameObject: Origin) => (value: number | undefined) => void;
rotation: (gameObject: Transform) => (value: number | undefined) => void;
scale: (gameObject: Transform) => (value: number | undefined) => void;
scaleX: (gameObject: Transform) => (value: number | undefined) => void;
scaleY: (gameObject: Transform) => (value: number | undefined) => void;
scrollFactor: (
gameObject: ScrollFactor,
) => (value: number | undefined) => void;
scrollFactorX: (
gameObject: ScrollFactor,
) => (value: number | undefined) => void;
scrollFactorY: (
gameObject: ScrollFactor,
) => (value: number | undefined) => void;
strokeStyle: (
gameObject: Shape,
) => (
value: [lineWidth?: number, color?: number, alpha?: number] | undefined,
) => void;
visible: (gameObject: Visible) => (value: boolean | undefined) => void;
w: (gameObject: Transform) => (value: number | undefined) => void;
x: (gameObject: Transform) => (value: number | undefined) => void;
y: (gameObject: Transform) => (value: number | undefined) => void;
z: (gameObject: Transform) => (value: number | undefined) => void;
} = ...
Type Declaration
Readonlyactive: (gameObject: Shape) => (value: boolean | undefined) => void
Readonlyalpha: (gameObject: AlphaSingle) => (value: number | undefined) => void
Readonlyangle: (gameObject: Transform) => (value: number | undefined) => void
ReadonlyblendMode: (
gameObject: BlendMode,
) => (value: string | number | BlendModes | undefined) => void
Readonlydepth: (gameObject: Depth & GameObject) => (value: number | undefined) => void
ReadonlydisplayHeight: (gameObject: Shape) => (value: number | undefined) => void
ReadonlydisplayOriginX: (gameObject: Origin) => (value: number | undefined) => void
ReadonlydisplayOriginY: (gameObject: Origin) => (value: number | undefined) => void
ReadonlydisplayWidth: (gameObject: Shape) => (value: number | undefined) => void
ReadonlyfillAlpha: (gameObject: Shape) => (value: number | undefined) => void
ReadonlyfillColor: (gameObject: Shape) => (value: number | undefined) => void
Readonlymask: (gameObject: Mask) => (value: GeometryMask | undefined) => void
Readonlyorigin: (gameObject: Origin) => (value: number | undefined) => void
ReadonlyoriginX: (gameObject: Origin) => (value: number | undefined) => void
ReadonlyoriginY: (gameObject: Origin) => (value: number | undefined) => void
Readonlyrotation: (gameObject: Transform) => (value: number | undefined) => void
Readonlyscale: (gameObject: Transform) => (value: number | undefined) => void
ReadonlyscaleX: (gameObject: Transform) => (value: number | undefined) => void
ReadonlyscaleY: (gameObject: Transform) => (value: number | undefined) => void
ReadonlystrokeStyle: (
gameObject: Shape,
) => (
value: [lineWidth?: number, color?: number, alpha?: number] | undefined,
) => void
Readonlyvisible: (gameObject: Visible) => (value: boolean | undefined) => void
Readonlyw: (gameObject: Transform) => (value: number | undefined) => void
Readonlyx: (gameObject: Transform) => (value: number | undefined) => void
Readonlyy: (gameObject: Transform) => (value: number | undefined) => void
Readonlyz: (gameObject: Transform) => (value: number | undefined) => void