Variable FlipSetterMapConst
FlipSetterMap: {
flipX: (gameObject: Flip) => (value: boolean | undefined) => void;
flipY: (gameObject: Flip) => (value: boolean | undefined) => void;
} = ...
Type Declaration
ReadonlyflipX: (gameObject: Flip) => (value: boolean | undefined) => void
ReadonlyflipY: (gameObject: Flip) => (value: boolean | undefined) => void