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    Variable AnimationSetterMapConst

    AnimationSetterMap: {
        animations: (
            gameObject: Sprite,
            emit: (event: "clickoutside", ...args: EventData[]) => void & (
                event: "drag",
                ...args: EventData[],
            ) => void & (event: "dragend", ...args: EventData[]) => void & (
                event: "dragenter",
                ...args: EventData[],
            ) => void & (event: "dragleave", ...args: EventData[]) => void & (
                event: "dragover",
                ...args: EventData[],
            ) => void & (event: "dragstart", ...args: EventData[]) => void & (
                event: "drop",
                ...args: EventData[],
            ) => void & (event: "pointerdown", ...args: EventData[]) => void & (
                event: "pointermove",
                ...args: EventData[],
            ) => void & (event: "pointerout", ...args: EventData[]) => void & (
                event: "pointerover",
                ...args: EventData[],
            ) => void & (event: "pointerup", ...args: EventData[]) => void & (
                event: "wheel",
                ...args: EventData[],
            ) => void & (event: "update:depth", ...args: [number?]) => void & (
                event: "update:active",
                ...args: [boolean?],
            ) => void & (event: "update:alpha", ...args: [number?]) => void & (
                event: "update:blendMode",
                ...args: [(string | number | BlendModes)?],
            ) => void & (event: "update:mask", ...args: [GeometryMask?]) => void & (
                event: "update:originX",
                ...args: [number?],
            ) => void & (event: "update:originY", ...args: [number?]) => void & (
                event: "update:displayOriginX",
                ...args: [number?],
            ) => void & (event: "update:displayOriginY", ...args: [number?]) => void & (
                event: "update:customRenderNodes",
                ...args: [object?],
            ) => void & (
                event: "update:defaultRenderNodes",
                ...args: [object?],
            ) => void & (event: "update:renderNodeData", ...args: [object?]) => void & (
                event: "update:scrollFactorX",
                ...args: [number?],
            ) => void & (event: "update:scrollFactorY", ...args: [number?]) => void & (
                event: "update:hasTransformComponent",
                ...args: [boolean?],
            ) => void & (event: "update:x", ...args: [number?]) => void & (
                event: "update:y",
                ...args: [number?],
            ) => void & (event: "update:z", ...args: [number?]) => void & (
                event: "update:w",
                ...args: [number?],
            ) => void & (event: "update:scale", ...args: [number?]) => void & (
                event: "update:scaleX",
                ...args: [number?],
            ) => void & (event: "update:scaleY", ...args: [number?]) => void & (
                event: "update:angle",
                ...args: [number?],
            ) => void & (event: "update:rotation", ...args: [number?]) => void & (
                event: "update:visible",
                ...args: [boolean?],
            ) => void & (event: "update:displayHeight", ...args: [number?]) => void & (
                event: "update:displayWidth",
                ...args: [number?],
            ) => void & (event: "update:scrollFactor", ...args: [number?]) => void & (
                event: "update:origin",
                ...args: [number?],
            ) => void & (
                event: "update:tween",
                ...args: [
                    {
                        callbackScope?: any;
                        completeDelay?: string
                        | number
                        | object
                        | Function
                        | any[];
                        delay?: number | Function;
                        duration?: number;
                        ease?: string | Function;
                        easeParams?: any[];
                        flipX?: boolean;
                        flipY?: boolean;
                        hold?: number;
                        interpolation?: string | Function;
                        loop?: string | number | object | Function | any[];
                        loopDelay?: string | number | object | Function | any[];
                        onActive?: TweenOnActiveCallback;
                        onActiveParams?: any[];
                        onComplete?: TweenOnCompleteCallback;
                        onCompleteParams?: any[];
                        onLoop?: TweenOnLoopCallback;
                        onLoopParams?: any[];
                        onPause?: TweenOnPauseCallback;
                        onPauseParams?: any[];
                        onRepeat?: TweenOnRepeatCallback;
                        onRepeatParams?: any[];
                        onResume?: TweenOnResumeCallback;
                        onResumeParams?: any[];
                        onStart?: TweenOnStartCallback;
                        onStartParams?: any[];
                        onStop?: TweenOnStopCallback;
                        onStopParams?: any[];
                        onUpdate?: TweenOnUpdateCallback;
                        onUpdateParams?: any[];
                        onYoyo?: TweenOnYoyoCallback;
                        onYoyoParams?: any[];
                        paused?: boolean;
                        persist?: boolean;
                        props?: {
                            [key: string]: string | number | GetEndCallback | TweenPropConfig;
                        };
                        repeat?: number;
                        repeatDelay?: number;
                        yoyo?: boolean;
                        [key: string]: any;
                    }?,
                ],
            ) => void & (
                event: "update:tweenchain",
                ...args: [
                    {
                        callbackScope?: any;
                        completeDelay?: string
                        | number
                        | object
                        | Function
                        | any[];
                        delay?: number | Function;
                        duration?: number;
                        ease?: string | Function;
                        easeParams?: any[];
                        flipX?: boolean;
                        flipY?: boolean;
                        hold?: number;
                        interpolation?: string | Function;
                        loop?: string | number | object | Function | any[];
                        loopDelay?: string | number | object | Function | any[];
                        onActive?: TweenOnActiveCallback;
                        onActiveParams?: any[];
                        onComplete?: TweenOnCompleteCallback;
                        onCompleteParams?: any[];
                        onLoop?: TweenOnLoopCallback;
                        onLoopParams?: any[];
                        onPause?: TweenOnPauseCallback;
                        onPauseParams?: any[];
                        onRepeat?: TweenOnRepeatCallback;
                        onRepeatParams?: any[];
                        onResume?: TweenOnResumeCallback;
                        onResumeParams?: any[];
                        onStart?: TweenOnStartCallback;
                        onStartParams?: any[];
                        onStop?: TweenOnStopCallback;
                        onStopParams?: any[];
                        onUpdate?: TweenOnUpdateCallback;
                        onUpdateParams?: any[];
                        onYoyo?: TweenOnYoyoCallback;
                        onYoyoParams?: any[];
                        paused?: boolean;
                        persist?: boolean;
                        props?: { [key: string]: (...) | (...) | (...) | (...) };
                        repeat?: number;
                        repeatDelay?: number;
                        yoyo?: boolean;
                        [key: string]: any;
                    }[]?,
                ],
            ) => void & (event: "update:width", ...args: [number?]) => void & (
                event: "update:height",
                ...args: [number?],
            ) => void & (event: "update:key", ...args: [(string | Texture)?]) => void & (
                event: "update:flipX",
                ...args: [boolean?],
            ) => void & (event: "update:flipY", ...args: [boolean?]) => void & (
                event: "update:alphaTopLeft",
                ...args: [number?],
            ) => void & (event: "update:alphaTopRight", ...args: [number?]) => void & (
                event: "update:alphaBottomLeft",
                ...args: [number?],
            ) => void & (event: "update:alphaBottomRight", ...args: [number?]) => void & (
                event: "update:frame",
                ...args: [(string | number)?],
            ) => void & (event: "update:texture", ...args: [string?]) => void & (
                event: "update:tintTopLeft",
                ...args: [number?],
            ) => void & (event: "update:tintTopRight", ...args: [number?]) => void & (
                event: "update:tintBottomLeft",
                ...args: [number?],
            ) => void & (event: "update:tintBottomRight", ...args: [number?]) => void & (
                event: "update:tintFill",
                ...args: [boolean?],
            ) => void & (event: "update:tint", ...args: [number?]) => void & (
                event: "update:isTinted",
                ...args: [boolean?],
            ) => void & (event: "update:useSpriteSheet", ...args: [boolean?]) => void & (
                event: "update:animations",
                ...args: [Animation[]?],
            ) => void & (event: "update:playAnimationKey", ...args: [string?]) => void,
        ) => (configurations: Animation[] | undefined) => void;
        playAnimationKey: (
            gameObject: Sprite,
        ) => (value: string | undefined) => void;
    } = ...

    Type Declaration

    • Readonlyanimations: (
          gameObject: Sprite,
          emit: (event: "clickoutside", ...args: EventData[]) => void & (
              event: "drag",
              ...args: EventData[],
          ) => void & (event: "dragend", ...args: EventData[]) => void & (
              event: "dragenter",
              ...args: EventData[],
          ) => void & (event: "dragleave", ...args: EventData[]) => void & (
              event: "dragover",
              ...args: EventData[],
          ) => void & (event: "dragstart", ...args: EventData[]) => void & (
              event: "drop",
              ...args: EventData[],
          ) => void & (event: "pointerdown", ...args: EventData[]) => void & (
              event: "pointermove",
              ...args: EventData[],
          ) => void & (event: "pointerout", ...args: EventData[]) => void & (
              event: "pointerover",
              ...args: EventData[],
          ) => void & (event: "pointerup", ...args: EventData[]) => void & (
              event: "wheel",
              ...args: EventData[],
          ) => void & (event: "update:depth", ...args: [number?]) => void & (
              event: "update:active",
              ...args: [boolean?],
          ) => void & (event: "update:alpha", ...args: [number?]) => void & (
              event: "update:blendMode",
              ...args: [(string | number | BlendModes)?],
          ) => void & (event: "update:mask", ...args: [GeometryMask?]) => void & (
              event: "update:originX",
              ...args: [number?],
          ) => void & (event: "update:originY", ...args: [number?]) => void & (
              event: "update:displayOriginX",
              ...args: [number?],
          ) => void & (event: "update:displayOriginY", ...args: [number?]) => void & (
              event: "update:customRenderNodes",
              ...args: [object?],
          ) => void & (
              event: "update:defaultRenderNodes",
              ...args: [object?],
          ) => void & (event: "update:renderNodeData", ...args: [object?]) => void & (
              event: "update:scrollFactorX",
              ...args: [number?],
          ) => void & (event: "update:scrollFactorY", ...args: [number?]) => void & (
              event: "update:hasTransformComponent",
              ...args: [boolean?],
          ) => void & (event: "update:x", ...args: [number?]) => void & (
              event: "update:y",
              ...args: [number?],
          ) => void & (event: "update:z", ...args: [number?]) => void & (
              event: "update:w",
              ...args: [number?],
          ) => void & (event: "update:scale", ...args: [number?]) => void & (
              event: "update:scaleX",
              ...args: [number?],
          ) => void & (event: "update:scaleY", ...args: [number?]) => void & (
              event: "update:angle",
              ...args: [number?],
          ) => void & (event: "update:rotation", ...args: [number?]) => void & (
              event: "update:visible",
              ...args: [boolean?],
          ) => void & (event: "update:displayHeight", ...args: [number?]) => void & (
              event: "update:displayWidth",
              ...args: [number?],
          ) => void & (event: "update:scrollFactor", ...args: [number?]) => void & (
              event: "update:origin",
              ...args: [number?],
          ) => void & (
              event: "update:tween",
              ...args: [
                  {
                      callbackScope?: any;
                      completeDelay?: string
                      | number
                      | object
                      | Function
                      | any[];
                      delay?: number | Function;
                      duration?: number;
                      ease?: string | Function;
                      easeParams?: any[];
                      flipX?: boolean;
                      flipY?: boolean;
                      hold?: number;
                      interpolation?: string | Function;
                      loop?: string | number | object | Function | any[];
                      loopDelay?: string | number | object | Function | any[];
                      onActive?: TweenOnActiveCallback;
                      onActiveParams?: any[];
                      onComplete?: TweenOnCompleteCallback;
                      onCompleteParams?: any[];
                      onLoop?: TweenOnLoopCallback;
                      onLoopParams?: any[];
                      onPause?: TweenOnPauseCallback;
                      onPauseParams?: any[];
                      onRepeat?: TweenOnRepeatCallback;
                      onRepeatParams?: any[];
                      onResume?: TweenOnResumeCallback;
                      onResumeParams?: any[];
                      onStart?: TweenOnStartCallback;
                      onStartParams?: any[];
                      onStop?: TweenOnStopCallback;
                      onStopParams?: any[];
                      onUpdate?: TweenOnUpdateCallback;
                      onUpdateParams?: any[];
                      onYoyo?: TweenOnYoyoCallback;
                      onYoyoParams?: any[];
                      paused?: boolean;
                      persist?: boolean;
                      props?: {
                          [key: string]: string | number | GetEndCallback | TweenPropConfig;
                      };
                      repeat?: number;
                      repeatDelay?: number;
                      yoyo?: boolean;
                      [key: string]: any;
                  }?,
              ],
          ) => void & (
              event: "update:tweenchain",
              ...args: [
                  {
                      callbackScope?: any;
                      completeDelay?: string
                      | number
                      | object
                      | Function
                      | any[];
                      delay?: number | Function;
                      duration?: number;
                      ease?: string | Function;
                      easeParams?: any[];
                      flipX?: boolean;
                      flipY?: boolean;
                      hold?: number;
                      interpolation?: string | Function;
                      loop?: string | number | object | Function | any[];
                      loopDelay?: string | number | object | Function | any[];
                      onActive?: TweenOnActiveCallback;
                      onActiveParams?: any[];
                      onComplete?: TweenOnCompleteCallback;
                      onCompleteParams?: any[];
                      onLoop?: TweenOnLoopCallback;
                      onLoopParams?: any[];
                      onPause?: TweenOnPauseCallback;
                      onPauseParams?: any[];
                      onRepeat?: TweenOnRepeatCallback;
                      onRepeatParams?: any[];
                      onResume?: TweenOnResumeCallback;
                      onResumeParams?: any[];
                      onStart?: TweenOnStartCallback;
                      onStartParams?: any[];
                      onStop?: TweenOnStopCallback;
                      onStopParams?: any[];
                      onUpdate?: TweenOnUpdateCallback;
                      onUpdateParams?: any[];
                      onYoyo?: TweenOnYoyoCallback;
                      onYoyoParams?: any[];
                      paused?: boolean;
                      persist?: boolean;
                      props?: { [key: string]: (...) | (...) | (...) | (...) };
                      repeat?: number;
                      repeatDelay?: number;
                      yoyo?: boolean;
                      [key: string]: any;
                  }[]?,
              ],
          ) => void & (event: "update:width", ...args: [number?]) => void & (
              event: "update:height",
              ...args: [number?],
          ) => void & (event: "update:key", ...args: [(string | Texture)?]) => void & (
              event: "update:flipX",
              ...args: [boolean?],
          ) => void & (event: "update:flipY", ...args: [boolean?]) => void & (
              event: "update:alphaTopLeft",
              ...args: [number?],
          ) => void & (event: "update:alphaTopRight", ...args: [number?]) => void & (
              event: "update:alphaBottomLeft",
              ...args: [number?],
          ) => void & (event: "update:alphaBottomRight", ...args: [number?]) => void & (
              event: "update:frame",
              ...args: [(string | number)?],
          ) => void & (event: "update:texture", ...args: [string?]) => void & (
              event: "update:tintTopLeft",
              ...args: [number?],
          ) => void & (event: "update:tintTopRight", ...args: [number?]) => void & (
              event: "update:tintBottomLeft",
              ...args: [number?],
          ) => void & (event: "update:tintBottomRight", ...args: [number?]) => void & (
              event: "update:tintFill",
              ...args: [boolean?],
          ) => void & (event: "update:tint", ...args: [number?]) => void & (
              event: "update:isTinted",
              ...args: [boolean?],
          ) => void & (event: "update:useSpriteSheet", ...args: [boolean?]) => void & (
              event: "update:animations",
              ...args: [Animation[]?],
          ) => void & (event: "update:playAnimationKey", ...args: [string?]) => void,
      ) => (configurations: Animation[] | undefined) => void
    • ReadonlyplayAnimationKey: (gameObject: Sprite) => (value: string | undefined) => void