Variable AnimationSetterMapConst
AnimationSetterMap: {
animations: (
gameObject: Sprite,
emit: (event: "clickoutside", ...args: EventData[]) => void & (
event: "drag",
...args: EventData[],
) => void & (event: "dragend", ...args: EventData[]) => void & (
event: "dragenter",
...args: EventData[],
) => void & (event: "dragleave", ...args: EventData[]) => void & (
event: "dragover",
...args: EventData[],
) => void & (event: "dragstart", ...args: EventData[]) => void & (
event: "drop",
...args: EventData[],
) => void & (event: "pointerdown", ...args: EventData[]) => void & (
event: "pointermove",
...args: EventData[],
) => void & (event: "pointerout", ...args: EventData[]) => void & (
event: "pointerover",
...args: EventData[],
) => void & (event: "pointerup", ...args: EventData[]) => void & (
event: "wheel",
...args: EventData[],
) => void & (event: "update:depth", ...args: [number?]) => void & (
event: "update:active",
...args: [boolean?],
) => void & (event: "update:alpha", ...args: [number?]) => void & (
event: "update:blendMode",
...args: [(string | number | BlendModes)?],
) => void & (event: "update:mask", ...args: [GeometryMask?]) => void & (
event: "update:originX",
...args: [number?],
) => void & (event: "update:originY", ...args: [number?]) => void & (
event: "update:displayOriginX",
...args: [number?],
) => void & (event: "update:displayOriginY", ...args: [number?]) => void & (
event: "update:customRenderNodes",
...args: [object?],
) => void & (
event: "update:defaultRenderNodes",
...args: [object?],
) => void & (event: "update:renderNodeData", ...args: [object?]) => void & (
event: "update:scrollFactorX",
...args: [number?],
) => void & (event: "update:scrollFactorY", ...args: [number?]) => void & (
event: "update:hasTransformComponent",
...args: [boolean?],
) => void & (event: "update:x", ...args: [number?]) => void & (
event: "update:y",
...args: [number?],
) => void & (event: "update:z", ...args: [number?]) => void & (
event: "update:w",
...args: [number?],
) => void & (event: "update:scale", ...args: [number?]) => void & (
event: "update:scaleX",
...args: [number?],
) => void & (event: "update:scaleY", ...args: [number?]) => void & (
event: "update:angle",
...args: [number?],
) => void & (event: "update:rotation", ...args: [number?]) => void & (
event: "update:visible",
...args: [boolean?],
) => void & (event: "update:displayHeight", ...args: [number?]) => void & (
event: "update:displayWidth",
...args: [number?],
) => void & (event: "update:scrollFactor", ...args: [number?]) => void & (
event: "update:origin",
...args: [number?],
) => void & (
event: "update:tween",
...args: [
{
callbackScope?: any;
completeDelay?: string
| number
| object
| Function
| any[];
delay?: number | Function;
duration?: number;
ease?: string | Function;
easeParams?: any[];
flipX?: boolean;
flipY?: boolean;
hold?: number;
interpolation?: string | Function;
loop?: string | number | object | Function | any[];
loopDelay?: string | number | object | Function | any[];
onActive?: TweenOnActiveCallback;
onActiveParams?: any[];
onComplete?: TweenOnCompleteCallback;
onCompleteParams?: any[];
onLoop?: TweenOnLoopCallback;
onLoopParams?: any[];
onPause?: TweenOnPauseCallback;
onPauseParams?: any[];
onRepeat?: TweenOnRepeatCallback;
onRepeatParams?: any[];
onResume?: TweenOnResumeCallback;
onResumeParams?: any[];
onStart?: TweenOnStartCallback;
onStartParams?: any[];
onStop?: TweenOnStopCallback;
onStopParams?: any[];
onUpdate?: TweenOnUpdateCallback;
onUpdateParams?: any[];
onYoyo?: TweenOnYoyoCallback;
onYoyoParams?: any[];
paused?: boolean;
persist?: boolean;
props?: {
[key: string]: string | number | GetEndCallback | TweenPropConfig;
};
repeat?: number;
repeatDelay?: number;
yoyo?: boolean;
[key: string]: any;
}?,
],
) => void & (
event: "update:tweenchain",
...args: [
{
callbackScope?: any;
completeDelay?: string
| number
| object
| Function
| any[];
delay?: number | Function;
duration?: number;
ease?: string | Function;
easeParams?: any[];
flipX?: boolean;
flipY?: boolean;
hold?: number;
interpolation?: string | Function;
loop?: string | number | object | Function | any[];
loopDelay?: string | number | object | Function | any[];
onActive?: TweenOnActiveCallback;
onActiveParams?: any[];
onComplete?: TweenOnCompleteCallback;
onCompleteParams?: any[];
onLoop?: TweenOnLoopCallback;
onLoopParams?: any[];
onPause?: TweenOnPauseCallback;
onPauseParams?: any[];
onRepeat?: TweenOnRepeatCallback;
onRepeatParams?: any[];
onResume?: TweenOnResumeCallback;
onResumeParams?: any[];
onStart?: TweenOnStartCallback;
onStartParams?: any[];
onStop?: TweenOnStopCallback;
onStopParams?: any[];
onUpdate?: TweenOnUpdateCallback;
onUpdateParams?: any[];
onYoyo?: TweenOnYoyoCallback;
onYoyoParams?: any[];
paused?: boolean;
persist?: boolean;
props?: { [key: string]: (...) | (...) | (...) | (...) };
repeat?: number;
repeatDelay?: number;
yoyo?: boolean;
[key: string]: any;
}[]?,
],
) => void & (event: "update:width", ...args: [number?]) => void & (
event: "update:height",
...args: [number?],
) => void & (event: "update:key", ...args: [(string | Texture)?]) => void & (
event: "update:flipX",
...args: [boolean?],
) => void & (event: "update:flipY", ...args: [boolean?]) => void & (
event: "update:alphaTopLeft",
...args: [number?],
) => void & (event: "update:alphaTopRight", ...args: [number?]) => void & (
event: "update:alphaBottomLeft",
...args: [number?],
) => void & (event: "update:alphaBottomRight", ...args: [number?]) => void & (
event: "update:frame",
...args: [(string | number)?],
) => void & (event: "update:texture", ...args: [string?]) => void & (
event: "update:tintTopLeft",
...args: [number?],
) => void & (event: "update:tintTopRight", ...args: [number?]) => void & (
event: "update:tintBottomLeft",
...args: [number?],
) => void & (event: "update:tintBottomRight", ...args: [number?]) => void & (
event: "update:tintFill",
...args: [boolean?],
) => void & (event: "update:tint", ...args: [number?]) => void & (
event: "update:isTinted",
...args: [boolean?],
) => void & (event: "update:useSpriteSheet", ...args: [boolean?]) => void & (
event: "update:animations",
...args: [Animation[]?],
) => void & (event: "update:playAnimationKey", ...args: [string?]) => void,
) => (configurations: Animation[] | undefined) => void;
playAnimationKey: (
gameObject: Sprite,
) => (value: string | undefined) => void;
} = ...
Type Declaration
Readonlyanimations: (
gameObject: Sprite,
emit: (event: "clickoutside", ...args: EventData[]) => void & (
event: "drag",
...args: EventData[],
) => void & (event: "dragend", ...args: EventData[]) => void & (
event: "dragenter",
...args: EventData[],
) => void & (event: "dragleave", ...args: EventData[]) => void & (
event: "dragover",
...args: EventData[],
) => void & (event: "dragstart", ...args: EventData[]) => void & (
event: "drop",
...args: EventData[],
) => void & (event: "pointerdown", ...args: EventData[]) => void & (
event: "pointermove",
...args: EventData[],
) => void & (event: "pointerout", ...args: EventData[]) => void & (
event: "pointerover",
...args: EventData[],
) => void & (event: "pointerup", ...args: EventData[]) => void & (
event: "wheel",
...args: EventData[],
) => void & (event: "update:depth", ...args: [number?]) => void & (
event: "update:active",
...args: [boolean?],
) => void & (event: "update:alpha", ...args: [number?]) => void & (
event: "update:blendMode",
...args: [(string | number | BlendModes)?],
) => void & (event: "update:mask", ...args: [GeometryMask?]) => void & (
event: "update:originX",
...args: [number?],
) => void & (event: "update:originY", ...args: [number?]) => void & (
event: "update:displayOriginX",
...args: [number?],
) => void & (event: "update:displayOriginY", ...args: [number?]) => void & (
event: "update:customRenderNodes",
...args: [object?],
) => void & (
event: "update:defaultRenderNodes",
...args: [object?],
) => void & (event: "update:renderNodeData", ...args: [object?]) => void & (
event: "update:scrollFactorX",
...args: [number?],
) => void & (event: "update:scrollFactorY", ...args: [number?]) => void & (
event: "update:hasTransformComponent",
...args: [boolean?],
) => void & (event: "update:x", ...args: [number?]) => void & (
event: "update:y",
...args: [number?],
) => void & (event: "update:z", ...args: [number?]) => void & (
event: "update:w",
...args: [number?],
) => void & (event: "update:scale", ...args: [number?]) => void & (
event: "update:scaleX",
...args: [number?],
) => void & (event: "update:scaleY", ...args: [number?]) => void & (
event: "update:angle",
...args: [number?],
) => void & (event: "update:rotation", ...args: [number?]) => void & (
event: "update:visible",
...args: [boolean?],
) => void & (event: "update:displayHeight", ...args: [number?]) => void & (
event: "update:displayWidth",
...args: [number?],
) => void & (event: "update:scrollFactor", ...args: [number?]) => void & (
event: "update:origin",
...args: [number?],
) => void & (
event: "update:tween",
...args: [
{
callbackScope?: any;
completeDelay?: string
| number
| object
| Function
| any[];
delay?: number | Function;
duration?: number;
ease?: string | Function;
easeParams?: any[];
flipX?: boolean;
flipY?: boolean;
hold?: number;
interpolation?: string | Function;
loop?: string | number | object | Function | any[];
loopDelay?: string | number | object | Function | any[];
onActive?: TweenOnActiveCallback;
onActiveParams?: any[];
onComplete?: TweenOnCompleteCallback;
onCompleteParams?: any[];
onLoop?: TweenOnLoopCallback;
onLoopParams?: any[];
onPause?: TweenOnPauseCallback;
onPauseParams?: any[];
onRepeat?: TweenOnRepeatCallback;
onRepeatParams?: any[];
onResume?: TweenOnResumeCallback;
onResumeParams?: any[];
onStart?: TweenOnStartCallback;
onStartParams?: any[];
onStop?: TweenOnStopCallback;
onStopParams?: any[];
onUpdate?: TweenOnUpdateCallback;
onUpdateParams?: any[];
onYoyo?: TweenOnYoyoCallback;
onYoyoParams?: any[];
paused?: boolean;
persist?: boolean;
props?: {
[key: string]: string | number | GetEndCallback | TweenPropConfig;
};
repeat?: number;
repeatDelay?: number;
yoyo?: boolean;
[key: string]: any;
}?,
],
) => void & (
event: "update:tweenchain",
...args: [
{
callbackScope?: any;
completeDelay?: string
| number
| object
| Function
| any[];
delay?: number | Function;
duration?: number;
ease?: string | Function;
easeParams?: any[];
flipX?: boolean;
flipY?: boolean;
hold?: number;
interpolation?: string | Function;
loop?: string | number | object | Function | any[];
loopDelay?: string | number | object | Function | any[];
onActive?: TweenOnActiveCallback;
onActiveParams?: any[];
onComplete?: TweenOnCompleteCallback;
onCompleteParams?: any[];
onLoop?: TweenOnLoopCallback;
onLoopParams?: any[];
onPause?: TweenOnPauseCallback;
onPauseParams?: any[];
onRepeat?: TweenOnRepeatCallback;
onRepeatParams?: any[];
onResume?: TweenOnResumeCallback;
onResumeParams?: any[];
onStart?: TweenOnStartCallback;
onStartParams?: any[];
onStop?: TweenOnStopCallback;
onStopParams?: any[];
onUpdate?: TweenOnUpdateCallback;
onUpdateParams?: any[];
onYoyo?: TweenOnYoyoCallback;
onYoyoParams?: any[];
paused?: boolean;
persist?: boolean;
props?: { [key: string]: (...) | (...) | (...) | (...) };
repeat?: number;
repeatDelay?: number;
yoyo?: boolean;
[key: string]: any;
}[]?,
],
) => void & (event: "update:width", ...args: [number?]) => void & (
event: "update:height",
...args: [number?],
) => void & (event: "update:key", ...args: [(string | Texture)?]) => void & (
event: "update:flipX",
...args: [boolean?],
) => void & (event: "update:flipY", ...args: [boolean?]) => void & (
event: "update:alphaTopLeft",
...args: [number?],
) => void & (event: "update:alphaTopRight", ...args: [number?]) => void & (
event: "update:alphaBottomLeft",
...args: [number?],
) => void & (event: "update:alphaBottomRight", ...args: [number?]) => void & (
event: "update:frame",
...args: [(string | number)?],
) => void & (event: "update:texture", ...args: [string?]) => void & (
event: "update:tintTopLeft",
...args: [number?],
) => void & (event: "update:tintTopRight", ...args: [number?]) => void & (
event: "update:tintBottomLeft",
...args: [number?],
) => void & (event: "update:tintBottomRight", ...args: [number?]) => void & (
event: "update:tintFill",
...args: [boolean?],
) => void & (event: "update:tint", ...args: [number?]) => void & (
event: "update:isTinted",
...args: [boolean?],
) => void & (event: "update:useSpriteSheet", ...args: [boolean?]) => void & (
event: "update:animations",
...args: [Animation[]?],
) => void & (event: "update:playAnimationKey", ...args: [string?]) => void,
) => (configurations: Animation[] | undefined) => void
ReadonlyplayAnimationKey: (gameObject: Sprite) => (value: string | undefined) => void