The default RenderNodes for this Game Object. RenderNodes are responsible for managing the rendering process of this Game Object. These are the nodes that are used if no custom ones are set.
RenderNodes are identified by a unique key for their role.
Common role keys include:
An object to store render node specific data in, to be read by the render nodes this Game Object uses.
Render nodes store their data under their own name, not their role.
Customized WebGL render nodes of this Game Object. RenderNodes are responsible for managing the rendering process of this Game Object. A default set of RenderNodes is coded into the engine, but the renderer will check this object first to see if a custom node has been set.