This is a global value, impacting the entire Game Object, not just a region of it.
The value is clamped to the range [0, 1]. Setting alpha to 0 also clears the render
flag, preventing the Game Object from being drawn until the alpha is raised above 0 again.
The alpha value of the Game Object.
This is a global value, impacting the entire Game Object, not just a region of it. The value is clamped to the range [0, 1]. Setting alpha to 0 also clears the render flag, preventing the Game Object from being drawn until the alpha is raised above 0 again.