The alpha value starting from the bottom-left of the Game Object. This value is interpolated from the corner to the center of the Game Object.
The alpha value starting from the bottom-right of the Game Object. This value is interpolated from the corner to the center of the Game Object.
The alpha value starting from the top-left of the Game Object. This value is interpolated from the corner to the center of the Game Object.
The alpha value starting from the top-right of the Game Object. This value is interpolated from the corner to the center of the Game Object.
The alpha value of the Game Object, between 0 (fully transparent) and 1 (fully opaque).
This is a global value that impacts the entire Game Object. Setting it also updates all four corner alpha values (
alphaTopLeft,alphaTopRight,alphaBottomLeft,alphaBottomRight) to the same value. The input is clamped to the range [0, 1].