Esposter
    Preparing search index...

    Variable usePhaserStoreConst

    usePhaserStore: SetupStoreDefinition<
        "phaser",
        {
            game: WritableComputedRef<Game | undefined, Game | undefined>;
            isSameScene: (newSceneKey: string) => boolean;
            launchParallelScene: (
                scene: SceneWithPlugins,
                targetSceneKey: string,
            ) => void;
            parallelSceneKeys: Ref<string[], string[]>;
            prioritizedParallelSceneKeys: Ref<string[], string[]>;
            removeParallelScene: (
                scene: SceneWithPlugins,
                targetSceneKey: string,
            ) => void;
            rootSceneKey: Ref<string, string>;
            switchToScene: (newSceneKey: string) => Promise<void>;
        },
    > = ...