Variable TransformSetterMapConst
TransformSetterMap: {
angle: (gameObject: Transform) => (value: number | undefined) => void;
rotation: (gameObject: Transform) => (value: number | undefined) => void;
scale: (gameObject: Transform) => (value: number | undefined) => void;
scaleX: (gameObject: Transform) => (value: number | undefined) => void;
scaleY: (gameObject: Transform) => (value: number | undefined) => void;
w: (gameObject: Transform) => (value: number | undefined) => void;
x: (gameObject: Transform) => (value: number | undefined) => void;
y: (gameObject: Transform) => (value: number | undefined) => void;
z: (gameObject: Transform) => (value: number | undefined) => void;
} = ...
Type Declaration
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Readonlyangle: (gameObject: Transform) => (value: number | undefined) => void
-
Readonlyrotation: (gameObject: Transform) => (value: number | undefined) => void
-
Readonlyscale: (gameObject: Transform) => (value: number | undefined) => void
-
ReadonlyscaleX: (gameObject: Transform) => (value: number | undefined) => void
-
ReadonlyscaleY: (gameObject: Transform) => (value: number | undefined) => void
-
Readonlyw: (gameObject: Transform) => (value: number | undefined) => void
-
Readonlyx: (gameObject: Transform) => (value: number | undefined) => void
-
Readonlyy: (gameObject: Transform) => (value: number | undefined) => void
-
Readonlyz: (gameObject: Transform) => (value: number | undefined) => void